9 comments

  • raldi 2 hours ago
    But the Japanese Contra was so much better! https://www.youtube.com/shorts/CiXzONyCDW0
  • gwbas1c 3 hours ago
    One of the things that I'm curious about: How easy / hard is it to use the same NES game with higher resolution / color graphics, and sample-based sound?

    Are there any emulators out there that let you swap in higher resolution assets so a game can be freshened without a complete port?

    • vunderba 2 hours ago
      You might like 3dSen, which came out several years ago. It does some pretty crazy stuff, converting NES games into essentially 3D voxel environments.

      https://store.steampowered.com/app/1147940/3dSen_PC

      • tevlon 2 hours ago
        whoa, that's cool. I didn't know about this. Thanks for sharing!
    • BSPtree 2 hours ago
      I would not think so, at least not in a meaningful way. That would require to edit the cartridge data thus the ROM, as all sprite data was contained within the cartridge. Sample based sound is impossible natively, as NES and older game consoles don't work with digital data but synthesizers. You could perhaps synthesize the music to WAV files and then enchance it. But then again, NES and thus its emulators have no way of playing digitized audio!
      • cowlevel 2 hours ago
        The NES in particular is probably not too difficult to upscale, because the graphics data is stored on its own ROM chip (sometimes RAM) in a well structured layout. SMB1 just uses a ROM chip containing many tile graphics which the CPU code addresses by tile index. It would be really easy for an emulator to use the same tile indices to address any arbitrary set of tiles loaded from a PNG. Some games use RAM, which makes it harder as you'd have to index the PNG by hash or something.
      • pantelisk 2 hours ago
        Compute motion vectors, faux depth, and add DLLS5 to it maybe? Could be pretty cool, or pretty horrific. Only one way to find out :)
    • unleaded 2 hours ago
      Mesen has texture packs. Don't know about sound, you'd have to reverse each game's sound driver first. https://vgmpf.com/Wiki/index.php?title=Famicom/NES_Sound_Dri...
    • kekebo 3 hours ago
      Idk about swapping assets but zsnes used to have a range of video filters that could improve the experience on a modern screen quite a bit.

      Edit: For SNES, not NES, my bad.

  • egonschiele 1 hour ago
    Contra is my favorite game of all time so this is a real treat, and the co-op idea is fantastic. Not to be greedy, but how hard would it be to add music? :)
  • shinryudbz 1 hour ago
    Is the audio not supposed to work? I was hoping to hear the legendary tracks!
  • pxx 30 minutes ago
    No controller support?
  • Dwedit 1 hour ago
    All that work and then somehow transposing the A and B keys at the very end.
  • BSPtree 3 hours ago
    Cool, how did you build the multiplayer mode? And how much AI was used?
    • esikich 1 hour ago
      100% AI I'm sure. I played around with this kind of thing a month or so ago and Codex had no problems mashing games up from just the ROMs. In about 30 minutes I had the contra guys running through SMB 1 shooting enemies.
    • tevlon 2 hours ago
      [dead]
  • gosen 1 hour ago
    thanks for bringing back my childhood memories!
  • einpoklum 2 hours ago
    Most of the keys aren't working for me in Firefox though :-(
    • tevlon 2 hours ago
      i only testing in chrome. Will look into it!