9 comments

  • Marciplan 51 minutes ago
    This looks great! Have you thought about dropping the 'subscription'-part and 'just' selling credits instead?

    Here's my thinking as a SaaS founder: when I launch a product, I don't need a video every month. So a monthly pricing makes me do this little calculation every time: "do I need a video this month? nah. Then I'll wait. I lose the early-bird price, but I still net out cheaper." And since there's no yearly option, there's nothing pulling me into the early plan either.

    What I would jump on is a launch offer. Something like XXX credits for a good price, enough that it feels like 3 videos over the course of a year. Even if I never use them all (very likely, honestly), I'd buy it. Credits sit there and wait for me, a subscription just quietly bills me for months I don't need it.

    Hope that makes sense :)

    • harrisontin 9 minutes ago
      It makes sense! We are still early in experimenting the pricing and would want to reduce user's overhead in thinking about pricing/credits as much as possible.
  • misterchocolat 1 hour ago
    I've been following Marcos's youtube channel and it's so great to see that they've finally found their thing. Looks like an awesome product that people actually want. Well done.
    • Marcosricopeng 1 hour ago
      hey Marcos here - really appreciate it! In hindsight this idea makes so much sense and we're extremely excited to build and make something people want
  • nsbk 2 hours ago
    This is what I have been waiting for in order to process my massive action camera library, I will definitely give it a try!

    I will start with older standard GoPro videos, and hope that by the time I make it to the Insta360 videos the editor supports 360 video (unless it does already!)

    • harrisontin 2 hours ago
      not yet with .360 files. we currently support .mov and .mp4 for videos!
  • mrkstu 1 hour ago
    I assume using Swift means cross-platform support is tertiary at best?

    I have mostly Macs in my workflow so not an issue for me, but its good to have that plainly stated if so.

    Being able to edit a long video to pull out different speakers segments automatically or do automatic edits of speaker transitions would be great- I'll give it a try and see what scenarios are best suited for our use cases...

    • harrisontin 11 minutes ago
      Yes currently its only macOS support.

      Long videos with different speakers is a core use case that we are trying to optimize for, please let us know how it goes for you!

  • draw_down 2 hours ago
    I don't work with video but this seems very nice, and your promo video is wonderful. Great work!
    • Marcosricopeng 1 hour ago
      Thank you! We're trying to make video editing accessible to everyone
  • didriksg 3 hours ago
    Seems super convenient! I spent yesterday trying to edit a simple video for a project by hand and it was not a fun experience! Will check it out!
    • harrisontin 3 hours ago
      please try it out! Would love to learn more where agent helps you and fails you
  • adenta 56 minutes ago
    Love to see it. We have been experimenting with https://github.com/ronak-create/FableCut, how is this similar? How is it different?
    • harrisontin 2 minutes ago
      I have not heard of FableCut, but looks like an interesting project!

      It's similar in a sense that we're both exposing a mcp server to let claude runs editing tools, and also a traditional video editor interface.

      It's different in terms of how you run it. FableCut requires you to install node, ffmpeg, and run a local server and connect to it via Chromium-based browser, whereas Palmier Pro is a native Mac App.

      I don't know enough about the feature parity to comment on it. How is your experience with FableCut?

  • cpursley 2 hours ago
    Love seeing real native apps (vs electron hogs), starred. For heavy lifting and easier cross platform, Rust-based Crux is pretty cool, I'm experimenting with it now: https://github.com/redbadger/crux