...not just implementing barriers in hardware but also full monitors, allowing the wave to be notified if a specific cache line is evicted from the L2 cache.
GPUs are absurdly SMT. Like 8 threads or 10 threads (or tracked instruction pointers) per hardware instruction execution unit (for AMD, the Workgroup Processor, WGP)
I have to imagine that some kind of queue or data structure would benefit from this information. Especially with server GPU tasks staying resident inside of a WGP for literally hours at a time.
What is this feature for? When do you need it?
I have to imagine that some kind of queue or data structure would benefit from this information. Especially with server GPU tasks staying resident inside of a WGP for literally hours at a time.