Note to the site author: Using Chrome's translate tool seems to break your UI. Upon first visit, I was prompted to translate from Portuguese to English and accepted. Subsequent visits required I click the "Translate this page" button on the right side of the URL bar. (Edit: Chrome 1490.7827.201 on Windows 10).
When translated, clicking the Solver drop-down (default 3x3x3) displays:
Unexpected error
Something went wrong.
The current screen broke unexpectedly. Please try again or switch routes to reload it.
God's algorithm is not computationally feasible on consumer hardware so I'd assume not although there are many algorithms that can get pretty close (either matching or 1-2 moves off the optimal solution) which are much faster to solve. If you're curious, look up Cube Explorer which is an app that's built for this.
Not in practice. Computing the absolute minimum solution for every possible position is computationally infeasible for a web-based solver. This uses Kociemba’s two-phase algorithm instead, which produces very efficient solutions, usually close to optimal, without requiring enormous amounts of time and memory.
Why infeasible? cube20.org says "a good desktop PC" can optimally solve 0.36 random positions per second. And that's from the year 2010. I don't see why a web-based solver 16 years later should be much slower.
HN hitting new lows when slop like this makes it on my feed. This is neither original nor inspiring. Props on the umpteenth Rubik’s cube solver, I guess.
When translated, clicking the Solver drop-down (default 3x3x3) displays:
Unexpected error
Something went wrong. The current screen broke unexpectedly. Please try again or switch routes to reload it.
- make a tool that teaches me how to visualize a rubiks cube so that i can solve it myself
- make it something like this https://visualrambling.space/neural-network/
And apparently vcube optimally solved six cubes per second eight years ago already: https://github.com/Voltara/vcube