Show HN: 18 Words

(18words.com)

1080 points | by pompomsheep 1 day ago

133 comments

  • pompomsheep 1 day ago
    Thanks everyone for the feedback! Two questions

    1. For a version without the timer what would you like to happen if you are just completely stuck on a word? Hints to reveal letters or skip the word?

    2. For those who like the timed version would you prefer to continue when you miss a word and then get a final score out of 18?

    • kokanee 1 day ago
      Just a vote since I'm seeing a lot of anti-timer sentiment: I like the timer because it creates a conclusive way for the game to end, and causes me to spend a lot less time on the game, I imagine. But I also think it makes sense to have a non-timer mode. It would also be cool to have like 3 shuffles that you are allowed to use. As an exit to the non-timer mode, I think it would be fine to have an "I give up " button.
      • unholiness 1 day ago
        I also love the countdown. Counterintuitively it makes the game less stressful — the counter goes back to 30 no matter what. If the timer counted up, you'd constantly need to care about getting each one as fast as possible, or fret about one that's taking you minutes, etc.

        With the countdown, you more want to care about the high level stuff: Keep your brain agile enough to get the next one, figure out more general patterns, ensure you "cover" the promising patterns, notice tough spots (with tons of patterns) where you you'll need to lock in. That stuff is more fun to focus on than speed.

        Everyone wants to fail less, sure. It's not surprising people's feedback focuses on the mechanic that made you fail! That doesn't mean changing that bit will make the game more fun.

        • latexr 1 day ago
          > If the timer counted up, you'd constantly need to care about getting each one as fast as possible, or fret about one that's taking you minutes, etc.

          The timer doesn’t have to be visible at all until the end.

          > Everyone wants to fail less, sure.

          It has nothing to do with not wanting to fail. Sometimes people just want to chill a bit or kill a few minutes with a simple word puzzle that engages your game without being stressful. This game doesn’t even let you repeat the challenges you took, so to play it you always have to be highly engaged. That’s fine for some games, but not every game needs to be like that, and this one doesn’t.

          No one’s asking timer mode to go away, or even become the default, just to have the alternative option.

      • furyofantares 1 day ago
        A problem with timers in word games is players vary A LOT, like a lot a lot, -- no, more than you're thinking now, even after I said that -- in terms of how fast they are at word games.

        So a timer needs to either accept that a lot of interested parties will be turned off by it - or must be designed in a more accommodating way.

      • 999900000999 1 day ago
        I also like the timer. Eventually I’d like to do other things and the timer ends the games.
    • tobr 1 day ago
      This is not a game for me - I don’t enjoy scrambled letter games in the first place, and I don’t really respond to time pressure in games. That said, I don’t think you should change it. It’s conceptually clear as it is, and adding a forgiving mode would just make it wishy washy. The simplicity is appealing and it doesn’t have to be for everyone!
    • faramarz 8 hours ago
      I like the time pressure. Maybe add a wildcard type of a button that shuffles the letters for me so I see the pattern better. Still hard but gives a life line or an illusion anyway
      • yohannparis 6 hours ago
        Or every time you guessed wrong, the letter would shuffle!
    • TonyAlicea10 10 hours ago
      Shared this with my co-workers and they all immediately found it incredibly addictive.

      Be careful about applying all these complaints and suggestions. Most people here aren’t game designers.

      What you have is quite successful (timer, losing, red countdown at 10 seconds, etc.). Unusually so. Too many changes could ruin it.

      I suggest real testing with players of any tweaks, or having a completely separate mode where you test something more casual.

      Otherwise touch nothing about the current game and give it time to gain popularity.

    • auto 1 day ago
      Complete gut reaction to your first question, my preference would be two fold: 1. An option to start the game in timeless mode 2. When I fail a word, prior to showing me the word, give me the option to enter timeless mode for the rest of the run, such that it doesn't ruin the current round, and that run is now excluded

      As for the second, that's more suggestive and I don't care as much either way. Personally me for me I've just been going down the archive trying each day. I enjoy competitive games, so once I miss a word I don't have much interest in continuing on.

      • xp84 21 hours ago
        I too think timeless mode should be an option, and since you're telling me i'm in "top 10%" or whatever at the end, Timeless can just not be on the leaderboard, instead maybe just use a local-storage streak calculator or something to reward users instead.

        ^parent's #2 tip is great too, as I was sad to cut the fun short when I couldn't guess EXAMPLE today.

        Just minor notes though really. The game was fun and seemed nice and polished. And obviously allowing playing using the keyboard was a great idea that I appreciated.

    • smugma 1 day ago
      I’d prefer a timer, but when it runs out of time, you just don’t get credit for the word.

      You click next and it goes to the next word.

      I don’t want hints but I can see how others might want that. But you still don’t get credit for hints. Or it shows “x hints used”

      Final score can show that you got the first N words in <30s (as it is now), and you can have other stats:

      * Total number of consecutive words (even if over time)

      * Total number of words

      * total words <30 seconds

      * Plus whatever hint based metrics you want

      • smaudet 1 day ago
        I'd prefer a mode where you fail the word, but can continue to the next word.

        Perhaps it is intentionally part of the design, but being a bit of a perfectionist, I failed a couple of times, and found that actually the longer words were (often) easier than the shorter ones...

    • munchbunny 1 day ago
      If you're not set on a "survival mode" design, could you design it as counting up instead of counting down? And maybe showing a "par" time, that way players can opt into the challenge vs. just a morning brainteaser.
    • krick 1 day ago
      I'm totally fine with the way it works, because, well, it's a game, losing should be losing. I mean, I kinda want to continue, but I'm glad I'm not allowed to. I didn't make it. There will be another chance tomorrow.

      But I'd like to propose allowing keyboard input. Losing because of your mouse skills in a pattern recognition game is annoying.

      • pompomsheep 1 day ago
        Keyboard input should work!
        • phuff 1 day ago
          I wondered about this because I used a keyboard to do it. But then I thought maybe krick used mobile and there's no onscreen keyboard. But then I realized that krick said mouse skills and so is probably on a desktop. I think maybe just some graphical indicator that you can type would be helpful for first time users.
          • krick 1 day ago
            No, I did try to type, but nothing happened. I seem to remember I did check that I had English layout turned on, but maybe I actually didn't. Really cannot guess any better than that what might have been the problem.

            Anyway, doesn't matter, it was totally my mistake, everything works for me as well as for everyone else.

            • xp84 21 hours ago
              Maybe there was some kind of focus issue your first time, where the browser wasn't sending the keystrokes to the page.
        • krick 1 day ago
          My bad. Indeed it does. Not sure what was the problem for me the first time.
    • ffsm8 1 day ago
      1. keep the timer counting up

      2. add a multiplier depending on the number of seconds until solved. [30s / [taken]s = score

          eg.: 10s solution gives x3 score 
               30s = 1 score (1x1)
               40s = 0.75
               60s 0.5
      
      3. add button to give up
    • distalx 7 hours ago
      Hey! The game is awesome.

      Instead of just revealing letters when completely stuck, it would be cool to get a hint showing where or how the word is used.

      Also, on completion or failure, instead of immediately loading the next challenge, it would be great to have an option to 'learn more' about the word and its usage. It would be amazing for learning new words, and you can just add a 'next' button for those who want to keep playing!

    • TonyAlicea10 23 hours ago
      For me the timer makes the game. Most popular word games have no timer stress so it makes it unique, versus just "Boggle but one word at a time".

      I would like the option to continue when you miss a word, but I also like the "miss a word and it's over" nature for the actual daily game.

      You're not going to please everyone here. You might simply need to let the player pick a difficulty level, for example:

      - Relaxed - No timer, keep going when you miss / Hurried - Timer, keep going when you miss / Rush - Timer, stops when you miss (default daily)

      I think you really have something here! I love word games, and a new one that I would play daily doesn't come along often. Nice job!

    • sensorlinqapps 14 hours ago
      Really Fun Game 1. for the version without a timer, i would suggest hints not a skip. Maybe a letter placed in the right order in the blocks to guide the player 2. Get a final score but not out of 18. Make it out of 100 and adjust the weighting of the scores by the length and difficulty of the word
      • almostarockstar 13 hours ago
        To optimize for player reward and increased time spent on the game, I would score it out of 72, 4 pts per word as follows:

        -1pt for timer running out.

        -1pt for 1 letter hint.

        -1pt for 2 letter hint.

        -1pt for skip (only available after the above).

        That should let players aim for top points, but still feel like they get some reward for figuring it out, and keeps players in the game even if they can't figure one word out.

    • freedomben 7 hours ago
      I think I'd like a hybrid. The timer + when it expires it reveals the 1st letter, resets, then the 2nd letter, etc. Might be nice to be able to reset the time by tapping/clicking it too if you feel you just need a bit more time but aren't ready for a hint.

      Nice game!

    • sensecall 1 day ago
      Someone replied with "survival mode" which is a great way to phrase it.

      Maybe a few different modes? How many can you get out of 18, how long can you last (unlimited), and just a chilled relaxed mode.

    • onefiftymike 23 hours ago
      I like the timed version, but would like to be able to just miss the word and get moved to the next one with a final score out of 18.

      I also like some of the comments about the non-timed version to just chill and play without stress. Having a back catalog of timer-less puzzles would be a fun way to use my brain and kill some time.

    • darepublic 1 day ago
      I would like a chance to play a puzzle I failed on to just practice what comes next. I don't need rewards or anything after the initial fail.

      Fun game, thanks for sharing!

      • hencq 1 day ago
        Yeah, when you fail, maybe it could offer a "continue playing" option? Then you can still finish the words, but it doesn't add to your score.
      • moontear 1 day ago
        Same! I did it by using private browser windows, this way I could see all the words.
        • soperj 1 day ago
          I tried with a private browser and it didn't work the second time i did it, which is crazy to me. Came to ask how they did that?
    • skinfaxi 1 day ago
      A button to jumble the letters would be nice too.
    • ineptech 1 day ago
      In my dream version of this:

      a) the timer would be cumulative, so that solving the early words faster gives more time for the harder words,

      b) going negative wouldn't end the game, it would just turn the time red or something, with the goal being to finish all of the words with the highest time-remaining possible, rather than just to win/lose.

    • jdthedisciple 1 day ago
      I'm fine with the timer if at least the game isn't stopped after a fail.

      Just reduce the final score, as someone else here also suggested, but I'd like to at least always get to try all 18 words.

    • Normal_gaussian 1 day ago
      I don't think you need any non-timer version. The archive is there for people to play more.

      Some suggestions people have made around being able to shuffle or place letters - maybe. But the game is pretty perfect as it is.

    • alastairr 16 hours ago
      It's really good, love it!

      My vote would be no countdown, but you could have a hidden timer and use that for ranking at the end, so that there's still and incentive to think fast.

      If you can have infinite time on each turn, then I think hints may not be as required.

    • alwa 22 hours ago
      I'm timer-ambivalent--at the very least, I'd like to be able to continue through the sequence after getting stumped on one.

      Maybe distinguish perfect/timely runs with the "trophy" you mention, or a "rank" from a scale (Bracket City's [0] "offices in a hypothetical city government" scale is cute). Or even a simple daily score. But I prefer to complete the daily puzzle even if I don't do it perfectly—and I find that "streak" oddly motivating despite myself. I dunno: "completed" and "completed perfectly" are two different flavors of reinforcement, both motivating.

      As it is now, it feels like the game is punishing me for getting stuck on a single early puzzle, by withholding the other X puzzles in the set. And I feel like a consequence is that the game doesn't have a fixed "serving size" in my mind: it's either a 30-second single-clue game, or a 9-minute 18-clue game, and I don't know going in whether I'm getting the single cracker or the full afternoon tea today. I have to make 9 minutes of potential time for it, but I might only get 30 seconds of fun if I screw up.

      As to your question 1), I'd like to see two things:

      * A "shuffle" button. Often rearranging the letters helps me see it. I feel like I should be able to hit shuffle as much as I want with no cost in terms of the game mechanic--kind of analogous to playing with my (physical) Scrabble tiles.

      * As far as a more helpful/"costly" chickening-out for when you're stumped and ready to give up... With Bracket City fresh on my mind, I like their approach with a single, progressive "help" mechanic. Hit it once, you get the first letter; hit it again, you reveal the full word and move right on (at some cost to your score, but blunting the disappointment by immediately giving you the fresh energy of the next clue).

      [0] https://bracket.city , now at The Atlantic Magazine. Bonus feature I didn't know about until recently: they have a public-facing puzzle builder ("suburb builder") at https://builder.bracket.city . Thank you @brgross! [1]

      [1] Bracket City's Show HN: https://news.ycombinator.com/item?id=43160542

    • edanm 1 day ago
      First, this is fantastic! Really fun.

      I really like everyone's idea of finding some way of letting the player play all 18 words. Either count up time, and use total time as the score (while allowing pausing). Or else just count the total score at the end, and if someone fails a word it's reduced from the score. So you got 16/18 word or something.

      • edanm 1 day ago
        Also, Zanagrams is really fun too!
        • erickhill 20 hours ago
          Is it not a clone of Puzzmo's 'Ribbit' game?
    • aitor1717 12 hours ago
      Nice! It felt fun and frictionless.

      I'd keep the timer but make it an hour. I like its simplicity; I'd keep it without hints.

    • altairprime 1 day ago
      The timer seems essential to the gameplay. If I can’t get the word in thirty seconds, I lose. That’s how word games with hourglasses worked in board boxes for years. The scoring system is fine. This is a tightly designed game and it would be less enjoyable if it catered to any other needs than went into its design.
    • tclancy 1 day ago
      As someone who definitely gets worked up when there’s a timer (still got all 18; top 1% really? Might be good to show a rough number of total players), I don’t really get it without a timer.

      I am with the people asking for a scramble/ shuffle button. I have to do anagrams all the time in cryptic crosswords and sometimes it requires seeing things in a totally different order to unlock the answer.

      • pompomsheep 1 day ago
        According to my analytics only 32 people out of 12,145 got all 18 in todays puzzle so far!
        • tclancy 15 hours ago
          What is everyone else doing? I’m a moron.
        • lazyasciiart 22 hours ago
          That would be neat to include
    • busyant 1 day ago
      1. I'd prefer to reveal letters ... each press of the hint button reveals the position of one random letter.

      2. I don't have a preference.

      Very cool and well done.

    • cogburnd02 1 day ago
      1. You can have a button for both.

      2. Yes

      3. I got stuck and couldn't get past RILGUN -- it'd be nice to know what the word you were going for actually was.

      • john_strinlai 1 day ago
        >I got stuck and couldn't get past RILGUN -- it'd be nice to know what the word you were going for actually was.

        i think there is only two valid words: luring and ruling.

    • dwa3592 1 day ago
      I like the timer but just give the option - play with timer (pro), play without timer (relax). split the results as well.
    • fuzzythinker 18 hours ago
      Many option to have a set time (best if selectable, 30, 45, 60 - hard/med/easy) per word, and a set time per game - 6, 8, 10 (hard/med/easy) minutes
    • bambax 1 day ago
      1. Yes, hints, like maybe the position of a random letter, then another, etc. The game could allow you to "buy" more letters with your existing score (and maybe an initial amount: everyone starts at, say, 36?)

      2. Yes being able to continue would be great, it's frustrating that the game just stops.

      Great work anyway!

    • todotask2 14 hours ago
      We should let players choose their own timer from default to # minutes or no rewards for correct answers.
    • fsckboy 1 hour ago
      how about a version that shows all the words at once and you can work on them in the order you want, skip and go back. (for a phone show one and a person can click "later" to move a difficult word to the end of the queue)

      and the whole thing is timed counting up, and how long it took is the score.

      the way it is now with a countdown timer for each word, the player doesn't get a reward for solving something quickly

    • mendelmaleh 1 day ago
      > 2. For those who like the timed version would you prefer to continue when you miss a word and then get a final score out of 18?

      Absolutely, I had to reopen it a bunch of times in incognito to make it to the end xD

      Very fun!

    • KerryJones 1 day ago
      I'd like more common words?

      "Baith" is incredibly esoteric.

      • arijun 1 day ago
        "Habit" is another anagram you could have used, and not esoteric.
      • parpfish 1 day ago
        i did "habit"
    • teo_zero 22 hours ago
      Timer should be like in chess tournaments: an initial budget of X, increase by Y for each word you guess.
    • matthewhartmans 23 hours ago
      Nice work OP! Love this!

      The timer adds more pressure and excitement.

      Really simple and slick game - well done OP and congrats on the launch!

    • dirkc 1 day ago
      Keep the timer, but after 30 seconds, deduct a point, after 60 seconds show an option to reveal the word / give up.
    • sam1r 1 day ago
      How about a hint provided for the last 5 seconds, for 7 letter words or greater.

      And at the end there is a “used a hint” badge or not.

    • ejdyksen 22 hours ago
      I don’t mind the timer, but if I “lose” on a word I’d like to keep going or trying myself.
    • thinkloop 1 day ago
      Careful taking advice from nerds over-complicating things, it's beautiful as-is. Maybe have it be 7s per letter instead of a fixed 30s.
      • t-writescode 1 day ago
        Oftentimes feedback is useful to address a complaint. “Lots of people are frustrated with X” is great signal. The solution might not be (but certainly sometimes is) the fixes they recommend; but the pain they’re expressing is real.
    • curiousObject 1 day ago
      Those are all good options.

      Also a version in which your unused time is accumulated for future rounds would be interesting

      • ralferoo 23 hours ago
        Yeah, I'd like some kind of reward for having done the previous words in 4s each. Just when I get to a hard one (for me) it can take a really long time to spot it.

        Also, maybe having a button (and also a key press) to randomly rearrange the letters, or allow me to drag them around to try to figure it out... like I'd do with scrabble tiles on my rack.

    • Ntrails 1 day ago
      I'd probably rather it just tell me the answer and give the option to continue :)
    • heironimus 1 day ago
      2. Yes! Allow continue for no score after timeout
    • mikesela 22 hours ago
      I like it just the way it is. Fun!
    • CamperBob2 1 day ago
      The timer is OK, IMHO, but longer words should give you more time to guess. Makes little sense to give people 30 seconds to guess both a four-letter and a seven-letter word.

      That would also let you scale to any arbitrary word length.

    • BurningFrog 1 day ago
      Do something so you don't lose on time while "typing" the solution!

      Adding a second for each letter you type is a crude version.

    • aaroninsf 1 day ago
      Personal take:

      I immediately liked the game and was inspired to try multiple days,

      my single biggest frustration was that once a day is attempted, it's locked, and, you can't continue after a single failure.

      The "single point of failure" having heavy consequences would likely make me bounce off and not return.

      Might I suggest an alternate design to try:

      Keep the incentive to speed, but reduce the punishment.

      Proposal:

      Score is points-per-word as a function of time to complete.

      With a non-linear asymptomic point curve.

      Bonus for very fast, long tail decreasing from 1.x points to 0.x, after 30s you get 0 points...

      ...but critically you are not loocked out of the game and can take as long as you like.

      Bonus for caching this state so you can return later

      There are variations, e.g. a total time budget for all words... perhaps you retain a sense of tier, with players able to select a "league" which gives higher reward for fastest responses but more quickly drops you to zero for the rest of the game...

      You can still have a leader board (implicit or explicit) where points are fungible.

      You could even then have a "no stress" league which gives a flat 0.25 points per success with no timer at all or something.

    • steadystate_eng 1 day ago
      [dead]
    • aaron695 18 hours ago
      [dead]
  • Waterluvian 1 day ago
    The timer makes it not enjoyable for me. It seems necessary to the game design and I’m not being negatively critical. Just sharing an additional perspective. I’ve been playing Zanagrams and the ability to hide the clock really improved my enjoyment of that game.

    If I could magically get a feature by request, it would be to give me infinite time even if that meant my score came with an asterisk. Maybe just call it Relax Mode vs. Challenge Mode.

    By the way: I really like the overall design of Zanagrams and 18 Words. These are small puzzle games with very simple, clean UIs. They work crisply and I've noticed you've been tidying up Zanagrams, adding minor features and settings. They have a very Classic Web feel to them. It's not like you're trying to get me to watch ads or subscribe to your newsletter or are just breadcrumbs to some for-profit thing. I like having a handful of very easy to pick up puzzles/toys when I need to fidget. They help keep me away from TikToks and Shorts.

    • wrsh07 1 day ago
      I think Zach Gage (developer of excellent games including Really Bad Chess, Spelltower, etc) says on Adam Conover's podcast that for many people they have difficulty improving at a skill when they have time (or other) pressure

      Thus, he always includes a relaxed mode to let someone practice without any stress. Incidentally, he realized that some people only ever play in the relaxed mode!

    • criddell 1 day ago
      The timer kills this for me too.

      Maybe if it counted up I would be less annoyed by it. I like how the NYT does it with their crossword app. If you complete it under some threshold you get a gold star but there's no upper limit on the time.

      • GordonS 1 day ago
        The Zanagrams game, which AFACK is from the same developer (?), actually does this - it counts up like a stopwatch, then compares your time to the global average at the end.

        I much prefer this way, personally at least.

    • sceptic123 1 day ago
      Having a timer is maybe not so much the problem, but there's no reward here for doing early words quickly and no appreciation for the fact that difficulty is not linear. Would be nice if you could bank up some time for when harder ones come.
    • hereonout2 13 hours ago
      I like the core of the game and similar ones like Boggle. But agree for this the timer and having only one game per day makes this not enjoyable.

      Not enough reward in the mechanics, I played about 50% of the archive games and each was the same. A feeling a frantic pressure and an inability to hit the 18 words every time (i.e. I lost)

      Maybe I'm just too slow, but I feel like a good game should cater for players of mixed ability. This one seems stuck in pro / turbo mode and left me feeling frustrated - which is the only thing really thats stopped me bookmarking it or sharing with my family.

      Edit to add - Boggle also has a timer and puts you pressure. But there's multiple paths through the grid which means your less likely to hit a brick wall and also allows for small side wins that help you along (e.g oh there's another three letter word when I am really looking for a 5 or 6).

    • sensecall 1 day ago
      Yep, instead of feeling like a fun puzzle the timer just adds unnecessary pressure and gets me really annoyed.
      • Yajirobe 1 day ago
        My guy that’s the whole point of the game. Otherwise it’s too easy
        • hnfong 1 day ago
          You can still be competitive in "casual mode" using total time used to solve all the words.
        • sensecall 1 day ago
          I just want to chill... I have plenty of stress in my life already.
          • weedfroglozenge 18 hours ago
            If unscrambling 6 letters is causing you stress..... word games might not be for you.
        • latexr 1 day ago
          Not everyone plays games for purposeless dumb challenges and difficulty. Games are supposed to be fun. Sometimes you just want to chill and engage the brain at a leisurely pace.
          • nocman 1 day ago
            > purposeless dumb challenges and difficulty

            While I agree that for some people games with a time limit are not fun, I don't think the challenges and difficulty should be classified as "purposeless" and "dumb". For many the challenge/difficulty IS the fun part, and they serve a genuine purpose. If you don't like that, then play a different game, but that doesn't mean the game you don't like is useless.

            • latexr 1 day ago
              Right. I don’t mean every challenge and difficulty is purposeless and dumb, just that those don’t have to be the goal, and that sometimes an easy game is what you want.

              Tangentially, I have noticed some of the most well-balanced difficult games I have ever played were the ones with very granular difficulty settings. Examples include CrossCode and Celeste. Crypt of the Necrodancer too, though the customisation there feels like it crosses into too granular. In each I changed the difficulty settings exactly once, for optional challenges, and it made the games way more enjoyable.

          • Waterluvian 1 day ago
            Yeah. It's just a walk to the mailbox for my brain.
    • 40four 17 hours ago
      I actually kind of liked the timer. It gave me a sense of urgency and exhilaration! Word games have never been my favorite, but this has a different feel. But I can see giving the option to turn it off, and fine tuning the timed mode. Seems like some real potential here
    • Jcampuzano2 1 day ago
      I'd probably say there instead of a Challenge Mode and a Relax Mode like you said, it could just be a combined mode where there is a timer but after it goes out it simply continues the game on Relax Mode.

      Or alternatively every word still has the timer and then at the end if you finish, it tells you how many words you completed under the timer and gives you a score based on that.

      And then maybe an option for those who don't want the timer to show at all, since maybe it adds a bit of pressure. You can have just a simple option that removes the timer entirely from view

      • munchbunny 1 day ago
        Another idea: maybe time how long you take for each word, and for the competitive among us, show stats on how long you took compared to everyone else, and a leaderboard for who took the least total time.
    • lucideer 1 day ago
      Agree on the timer.

      In one sense I really enjoy the timer up to the point that I lose, but it feels very unsatisfactory, especially if I lose early, & I'm acutely aware the difficulty level it's set at will be experienced radically differently by different players (to the exclusion of most I would imagine).

      Having a timerless mode is very much needed as an option - there's no real risk of "cheating" with these cookie-based browser games anyway since I could just have infinite retries in a private tab if I felt like doing that.

    • tech-historian 1 day ago
      100% agree. Casual mode would be a winner.
    • aurmc 1 day ago
      I’m a counselor at a day camp this summer, and we have Smart Boards in our rooms. I do some of the NYT games with the kids each morning (and then usually the smart board is off for the rest of the day).

      I completely agree. If this didn’t have the timer (or maybe if it were counting up in the corner) it could be a great addition to our collection of games.

    • UmYeahNo 21 hours ago
      I agree. The combination of one game per day, and a timer is not a great combo. Having a total time at the end would be a great way for people who want to compete on time, and for anyone else who actually wants to finish they can do that too.
    • SwamyM 1 day ago
      Yea, the timer is a little stressful though I understand the purpose/design behind it. I do like the suggestion of the no timer or a relaxed mode with.

      PS anyone have any other fun, simple games like this and Zanagrams? I found https://maptap.gg/ recently and that also gives me the same Classic Web feeling that OP mentioned.

    • heggy 1 day ago
      It seems so odd to me to have a word unscrambling game and have everyone shouting for the timer to be removed.

      I grew up with this: https://youtu.be/UaOLkwtG-Ak?t=12 If anything it should be more intense and have music!

    • guidoism 1 day ago
      Yeah screw the timer. I can't work under pressure like that when it comes to word games. Maybe other people will enjoy that, but not me.
    • curiousObject 1 day ago
      It’s the same reason people will instantly close a site with unwanted animations (ads).

      But if this game was called “Do A Word Puzzle While Being Distracted By Animated Numbers in Your Peripheral Vision”, that would be alright.

    • meken 1 day ago
      I love the timer. It’s the closest game to ThruLine I’ve come across (that’s a compliment).
    • encomiast 1 day ago
      Same. Stopped after two words. Gave me the same feeling as taking a timed software developer screening.
    • fbnlsr 1 day ago
      English is not my native tongue. If I had a relaxed mode, that'd be awesome :)
    • beardyw 1 day ago
      I will try out a game with a timer, but it will never be a keeper.
    • PaulRobinson 1 day ago
      All games should have the option to have the timer turned off.

      I regularly do cryptic crosswords (so this sort of game is in my wheelhouse). My goal is to complete the puzzle, not do so in a particular time. Completing it is often hard (depending on which paper I've picked up). There is no timer when I'm say with paper and pen, so it baffles me that every online newspaper cryptic has a timer on by default, and in some cases it can't be disabled.

      It's also the thing that "ruined" the LinkedIn puzzles for me. They're generally fun puzzles, but timing it against my PB or - worse - people I'm connected to on LinkedIn just wrecks the experience. I opted out of leaderboards, because I don't really want to know a guy I worked with years ago trashes me at Queens every morning.

      Strong agreement that a "relax" mode is needed here - at longer word lengths its becoming a test of recall and anagram ability, and that's fun in its own right. The timer just makes it a bit "meh", and I won't be returning as a result. Shame.

    • parpfish 1 day ago
      i like the timer.

      BUT i'd like it if each round started with letters hidden and timer paused in case i need to step away and redirect my attention to something else.

    • latexr 1 day ago
      > it would be to give me infinite time even if that meant my score came with an asterisk.

      Or maybe don’t even keep score. That’s one of the features which makes be skip these daily games. Not every game needs to be a competition!

      • flkiwi 1 day ago
        This reminds me of how my wife absolutely thrives on gamification and the social competition of things like Peloton, while they destroy 100% of my interest in the thing. We’re both intensely competitive people but in completely different ways.
    • paisawalla 1 day ago
      I would appreciate the timer not turning red. It's better to be surprised that time's up, rather than be surprised to know it's running out.
      • altmanaltman 1 day ago
        Yeah I think this will be a bit too easy without a timer. But that ui does make it kind of intense, i forgot how to spell a basic word because i was thinking i only have 10 red seconds left
  • gopalakrishnans 1 day ago
    Would be nice to have a ‘scramble!’ button so it makes it slightly easier when we get stuck
    • kraquepype 1 day ago
      That would be nice!

      The ones I get stuck on are so obvious once the word is revealed that just a reshuffle of the letters would help.

      Maybe give the player 3 chances to re-scramble the letters.

    • pards 9 hours ago
      This.
  • dirkc 1 day ago
    I like the idea, but I didn't like losing after a few words. Now it might just be me not being good at losing, but who is?

    Maybe the game can always progress to the next word with your total score being reduced. So if you get all within 30 seconds you score 18/18. That way everyone can play the whole game and share with their friends how far they got:

    |X|o|X|X|X|o|o|o|X|X|X|X|X|X|X|X|o|X| 13/18

    • giancarlostoro 1 day ago
      Yeah, but also, is it really "18 words" if you don't get there?
    • iNic 14 hours ago
      Or just even having 3 lives would be nice.
  • pompomsheep 10 hours ago
    Update:

    The game amazingly had 132,411 players yesterday and received tons of player feedback. After a long night talking with players and play testing I’ve shipped the following changes:

    .

    1. I’ve kept the 30 second timer but you now continue through the whole 18 words to get a final score of x/18.

    2. I’ve added a new share feature to better show your result in a similar Wordle style.

    .

    Thanks again for all the feedback and for checking out the game!

    • japhyr 8 hours ago
      I didn't see this until this morning, and the continuing through for the whole 18 words was a really good experience. I got 14/18, and that was much more satisfying than ending at my first failure.
    • Cheetah26 6 hours ago
      Just want to say that I love the update!

      I didn't read the comments after trying it out yesterday so I was surprised by the change, but it definitely feels better to keep going.

  • pekim 1 day ago
    https://wordnerd.co/23words/ is similar (but 23 words instead of 18).

    Possibly the biggest difference is that 23 Words continues with the next word if you fail to get a word within 30 seconds. When you have attempted all 23 words it will present you with results like this.

        You found 21/23 words
        
        Top 7% of players today.
    • globular-toast 14 hours ago
      Was also posted to hn a while back: https://news.ycombinator.com/item?id=40634042

      I'm pretty sure it didn't used to continue after getting one wrong.

      I played it and the other word nerd games every day for a few months, but eventually they get repetitive, which I suppose any generated game will.

      • pekim 13 hours ago
        > I'm pretty sure it didn't used to continue after getting one wrong.

        You're right, it changed a few months ago. I find it more enjoyable now that you can continue to the end.

    • therealdrag0 1 day ago
      I like that better
      • nchmy 22 hours ago
        As do i
  • qocialApp 1 day ago
    BUG:

    I guessed "LATER", but it said - wrong and mentioned "ALERT". The only fix I would make is to ensure that all possible words with scrambled characters make sense.

    LATER and ALERT are both correct, for text "A E R T L"

    • carljungslabtek 1 day ago
      One of my winning words was “BAITH” which google tells me is scottish haha. Is this intentional OP?

      Oh it was supposed to be Habit…

      • mock-possum 1 day ago
        Yeah I got Baith too, I have no idea what that is, I just guessed it because, you know, it looks like it’d fit as a rare English word.
  • pjz 1 day ago
    I'd appreciate a 'shuffle' button that just re-mixed-up the letters into a different order. I find this keeps me from obsessing on adjacent letter pairs that my eyes/brain lock onto.
  • vicnov 1 day ago
    I think there is probably a research paper hiding inside this game.

    I couldn't guess Dice because, as an ESL person, I couldn't make the D-i combo sound like /d/+ /aɪ/ in my head (it sounded as /d/ + /ɪ/), so a part of my neural circuitry didn't fire, and I couldn't complete it with `ce.`

    In other words I, personally, in this pattern recognition game rely on the way words sounds in my head to find familiar combinations and continue the sequence.

    • Liftyee 23 hours ago
      This is an odd and interesting effect. I experienced it and English is my first language.

      Couldn't figure out "binding" because in the process of permuting the letters it got sounded out as "bin ding" which I immediately rejected as "not a word". It seems like it's intuitive to permute letters but I forget that you have to permute the sound too, otherwise it won't parse as a word.

    • xpct 1 day ago
      On some levels I tried guessing, starting with different letters, and still got into some local minima in my brain where I couldn't guess the word, only for it to be something obvious like 'pound'.
    • swyx 20 hours ago
      for what its worth you sound ultra fluent in english, so kudos whoever taught you english
  • ecshafer 1 day ago
    I got the word BAITH on like turn 5, and I only chose that because I couldn't figure anything out. I thought it was a nonsense word. But mixing in a scottish slang word in the easy section was a surprise.
    • nathell 1 day ago
      I guess HABIT was the expected one here.
      • ecshafer 1 day ago
        Baith was right. But I feel stupid that I couldnt see Habit.
        • jader201 22 hours ago
          > Baith was right.

          My wife missed that word, and it said the correct word was “habit”.

          I also did “baith” (for the same reason as OP), and ended up making it to 16, but I feel like I shouldn’t have, since I’ve never heard of “baith”. I was confused when it accepted it.

        • EvanAnderson 1 day ago
          Shuffle would certainly help with that. I felt like I was expending a ton of energy and time shuffling mentally (but I'll concede that if I did it enough I'd get faster at it).
  • temporallobe 1 day ago
    I would suggest instead of a countdown timer, use time as a score (less time used = higher score) so at least the player can advance. Also it’s no fun and extremely annoying to make the player wait 12 hours for the next challenge, which turns me off to even wanting to play again.
    • nonethewiser 1 day ago
      If you do that you could not even show the timer. Or make it more discrete or toggle its presence. For the person who wants to optimize (although tbh its not really even actionable), but otherwise remove it since its stressing people out
  • ronyeh 1 day ago
    Don’t reset to 30s for each word. Just add 30s (or 20s). So if I am fast in the early rounds, I am rewarded in later rounds by having 1:43 to work on a word I am completely stuck on.
  • throwaway_ocr 1 day ago
    Pretty frustrating when you find a word, but it's not THE word. Pretty fun otherwise.
    • functionmouse 1 day ago
      tbh this should accept all dictionary matches
      • pompomsheep 1 day ago
        Did you find a word that wasn't accepted you thought should be?

        I do have another version where it accepts ANY word but I found it quite unsatisfying when I survived by randomly spamming combinations and finding a really obscure word.

        So am currently running it against a 20,000 word wordlist instead of my larger 300,000 wordlist

        • happytoexplain 1 day ago
          The third one in the archive wouldn't accept "tase" or "sate" for "seat".
        • DamnInteresting 1 day ago
          I've built a some word games over the years (e.g., wordwhile.com, omiword.com), and one thing I've discovered is that players find it very unsatisfying when they enter a real, valid word and the game rejects it. I imagine that the timer would amplify that sense of unfairness.

          Granted, there are also people who get annoyed when the game seems too accepting of unusual words, but if you can point them to a valid dictionary definition for that oddball word, they usually accept it without argument.

          • groggo 1 day ago
            I'm one of those people who get annoyed if it's too loose. But I can just impose that restriction on myself and look down on people who rely on obscure words.
        • maxweylandt 1 day ago
          Going two days back in the archive, "egret" not allowed
        • elxr 1 day ago
          "braze" is a very common word, especially if you like bicycles.

          Definitely not any less valid or unsatisfying than "zebra".

          • pompomsheep 1 day ago
            Ok yes all good examples. Have reverted back ot the large dictionary for now which accepts all these
          • groggo 1 day ago
            I would argue it's less satisfying. I like bikes and I still had to look it up.
          • darepublic 1 day ago
            just tried that same archive puzzle and it accepted braze for me
        • shaftway 1 day ago
          On today's puzzle, `WROGHT` was rejected, and I got `GROWTH` just in the nick of time.
          • tikhonj 1 day ago
            Is that actually a word, or were you thinking of "wrought"?
          • quickthrowman 1 day ago
            The word is ‘wrought’, which is why it wasn’t accepted.
        • paulluuk 1 day ago
          Why not just only allow a single try, but accept any "real" word?
          • pompomsheep 1 day ago
            Interesting idea but too many people mistype / mispell on first attempt (mostly me)
        • svantana 1 day ago
          the obvious solution is to not use the words that have an obscure word as anagram. I failed on 'target' because I went for 'regatta'.
          • dahart 1 day ago
            > I failed on ‘target’ because I went for ‘regatta’.

            Given that those two don’t have the same letters, isn’t that the expected outcome?

            • svantana 1 day ago
              Haha oops, you're right :)
          • mjdv 1 day ago
            That seems only fair. ;-)
        • mhb 1 day ago
          quite/quiet
        • fsckboy 1 day ago
          Did you find a word that wasn't accepted you thought should be?

          EARLS was not accepted, and I had already decided not to try REALS. (is there a rule against plurals?) what it was looking for was LASER which has a more tenuous claim on being a word than those two.

        • IAmGraydon 1 day ago
          300,000? The Oxford dictionary only contains 171,000!
          • echoangle 1 day ago
            I guess the wordlist with 300k contains all the different forms a word can have while the 171k count is only the base words.
          • pompomsheep 1 day ago
            Haha yeah the 300k list contains so really obscure stuff
  • NooneAtAll3 1 day ago
    I can understand the clock running out meaning a loss - but I still want to play the rest of the words? how do I do that? I don't think they are accessible anymore
    • wrsh07 1 day ago
      A continue that let's you keep playing would be fun. Or maybe different modes (eg hard vs normal)
    • bspammer 1 day ago
      Clear your cookies for the site or open incognito mode. But I agree there's no reason not to let people continue and just mark where they ended "legitimately".
  • potato-peeler 7 hours ago
    I expected the game to restart when I lost the word, but when it continued it piqued my interest to continue playing.

    It can get bit tedious as one progresses, you need to push yourself to continue. Not sure what can be done to motivate yourself to continue. But I did enjoy since it didn’t make me restart if I lose a round.

  • altern8 7 hours ago
    Love the timer, that's the killer feature.

    I would add a leaderboard, and then from the second word on, as you keep guessing something like "better than 10% of users", to keep me motivated.

    I also wonder if you add different languages, for me it wasn't that easy in English.

    • EdgeExplorer 6 hours ago
      Agree. I wouldn't change a thing. There are so, so many unscrambling words games. If someone just wants to casually unscramble words, they can find something more to their taste.

      As implemented: There is a clear "game over". You did as well as you could; try again tomorrow. That's great. The length/difficulty gets harder as you go on, so getting to 18 is a true challenge. Also great. The letters are in the order they are in, no reshuffling. This is also great. You can't just spam reshuffle until you see it; you have to make do with what you got.

  • santiagobasulto 1 day ago
    I loved it, i hated it. I'm so bad at this.

    I think summarizing everybody's feedback the simplest solution is: "Game difficulty".

    - Standard: what you have today

    - Relaxed: 1 minute per word?

    - Practice Mode: no timer whatsoever

    And "Practice Mode" is a completely different mode that lets you skip questions, and instead of "you win / you lose" which is today's behavior, you end up with a score (14/18).

    • ShadowOfThePit 13 hours ago
      I feel the same way, haha. It's fun, but also so infuriating!
  • green_wheel 15 hours ago
    Other stats you could show:

    - average time to correct answer - correct percentage

    I think you should leave it hard like this. Make people earn that perfect score. Maybe add a dedicated clear button. Others have mentioned shuffle but I think you should leave as is, it's more challenging. Awesome stuff I'm going to send this to my mom she will be addicted.

    • pards 9 hours ago
      > Maybe add a dedicated clear button.

      It's tedious to have to hit DEL 6 or 7 times towards the end of the game. Maybe ESC could clear the whole word?

  • nickcw 1 day ago
    I didn't realise at first that you could choose letters which weren't adjacent which made it very hard! Guess I've been playing too much https://zanagrams.com/ (which was also posted here recently).
    • pompomsheep 1 day ago
      My other game! Thanks for playing
  • w10-1 1 day ago
    Loved it. I would change the timer from text (which I'm constantly reading as it changes) to a progress bar or set of dots which don't require thinking. Also I would use 3 strikes instead of one you're out, because a single miss isn't really representative. (similarly, any valid word should work.) Letter display order can offer clues but seems random. Perhaps vowels on top row, then consonants on bottom, in alphabetic order? Would love a hard mode for multi-lingual (latin-text) speakers to use multiple languages.
  • forbiddenvoid 1 day ago
    This is great. The speed aspect reminds me of the old AOL chatroom word scramble games. I personally love the timer, but I also do the newspaper anagrams without a pen, so I'm certain to be out of the majority on this.

    A shuffle button would be nice (especially if it's keyboard friendly). I've found it useful for me with the NYT Spelling Bee. Sometimes my brain just gets stuck on a letter combination because two letters are close together, and the rearrangement helps.

    It would be kind of fun to have an endless mode too, that just pulls words from the dictionary. Maybe not quite in line with the "daily word game" premise, but something I would personally find enjoyable.

  • rfool 17 hours ago
    Nice! I think a big part of the success-to-fail-ratio is Subitizing.

    Interestingly, whenever I failed, the correct answer felt totally obvious - and I wonder how this observation relates to frame semantics theory?

    And not being native english speaker (as you, reading my comment, may have noticed) makes this harder, but still an exciting game.

  • samiskin 1 day ago
    Fun game though I wish it left more time for the longer words, also wish we could have the letters in one line and shuffle them
  • marshblocker 4 hours ago
    Hey man, I like the new update. I think the game is more enjoyable!
  • varun_ch 20 hours ago

      function getPercentileText(survived) {
          if (survived === 18) return 'Top 1% of players today ';
          if (survived === 17) return 'Top 2% of players today ';
          if (survived === 16) return 'Top 3% of players today ';
          if (survived === 15) return 'Top 5% of players today ';
          if (survived >= 12 && survived <= 14) return 'Top 10% of players today ';
          if (survived >= 10 && survived <= 11) return 'Top 20% of players today ';
          if (survived >= 8 && survived <= 9) return 'Top 50% of players today ';
          return 'No trophy earned today ';
      }
    
    I feel like I've been lied to!
  • fisher-brett 1 day ago
    Very fun and I loved the UI. Just wish I could have played the rest of the words ("photo" got me out)
  • orthogonal_cube 1 day ago
    Was this by chance inspired by a previous submission (now defunct) that had a similar premise?

    https://news.ycombinator.com/item?id=40536488

    Edit: I believe it was transferred to a new domain at https://wordnerd.co/

  • steve_adams_86 15 hours ago
    Fascinating, I am remarkably bad at this and consistently fail at the 8th word. This might be limitation caused by whatever ADHD does to me; in particular, holding the sets of letters in my memory as I try to compose words in my mind. It's a struggle. Super fun, though. I should probably practice this.
  • murphyslab 1 day ago
    Suggestion: Require a user to hit ENTER or SPACE to clear the word, even if it's a wrong word. Being able to see the letters laid linearly is useful to solving. Automated clearing of wrong words is unhelpful.
  • totallygeeky 1 hour ago
    This is a really fun project! Makes me feel a bit dumb, but I think that's what good puzzles do! Going to keep checking in on this.
  • maaaaattttt 1 day ago
    This was harder than I thought it would be. It's pretty fun to play! May I suggest displaying the final result and/or ongoing progress as 18 circles/shapes that fill up depending on how far you made it?
  • pmarreck 1 day ago
    I didn’t realize the word “crowd“ only had one vowel until I saw it scrambled!
    • maaaaattttt 1 day ago
      And I didn't realize "audio" had only one consonant!
  • Static2280 1 day ago
    Something about not being able to shuffle the tiles makes this hard for me.
    • jayemar 1 day ago
      Agreed, I'd really like a shuffle button
      • saghm 14 hours ago
        I noticed this made it harder two, but thinking more about it I started to wonder if that would make it possibly to just spam it for the lower length words and make it easy to brute force within the 30 second timer. After that I started only looking at the letters as a reference occasionally and trying to think through combinations in my head while looking at some of the blank space, and I found it actually helped a lot! I wonder if staring at whatever layout the game gives actually ends up anchoring in a way that hinders.
  • nathandaly 16 hours ago
    Enjoyed this! I would love to be able to go back and review the words after completing the puzzle. I got one with exactly 1 second left, and wanted to tell my partner, but I can't remember which word it was now.
  • davidpapermill 10 hours ago
    Love this, thank you. Are you building the mobile app? If you don't, others will.

    This is classic NYT puzzle territory.

  • TimTheTinker 1 day ago
    Some kinds of brains must just not be good at this kind of game.

    I used to win spelling bees in school, but I played the entire archive on this game and my highest score was 6/18.

    Maybe it has to do with the balance between audio and visual learning. Spelling bees are spoken words in, letters out -- not letters in, words out. When trying to solve these, I kept trying to sound out different orderings of letters, maybe that's not how good players do it?

    • hombre_fatal 1 day ago
      I think I get anchored too easily based on what my brain sees in the scrambled letters.

      A re-scramble button would do wonders for me like in that Spelling Bee game on NYTimes.

  • realty_geek 1 day ago
    Interesting to see how much more popular creating games has become as AI has become more powerful. Right now I am working on a house price guessing game and I know I would not have be able to get anywhere with it a couple of years ago. It has still taken me a few weeks to get it where I wanted but I have had to intervene a lot with things the AI just wasn't good at.
  • beaker52 1 day ago
    This game helped me realise I'm a doofus 10/10
  • Fourier864 22 hours ago
    A lot of comments are suggestions and/or complaints, so I just came to say I loved it, no notes.
  • pipe2devnull 10 hours ago
    Great game! I love the timer, I’m just absolutely abysmal at scrabbled letter games
  • genodethrowaway 13 hours ago
    Add a share button! a la wordle :) and a way to hide the timer would be nice, as others have said it can be stressful
  • V__ 1 day ago
    I don't mind the timer as much, but I also like some of the suggested improvements here.

    The only thing I really don't like, is that each puzzle can only be played once. I would like to figure out all words of a day even if it doesn't count.

    This could even be an interesting statistic, how many people finished all words ignoring the time component.

  • ninjahawk1 1 day ago
    I beat it! This is the first of your challenges I’ve actually completed.

    It’s coming along nicely btw, some people are saying they don’t like the timer but I personally think the timer adds a lot to it. Also only being able to attempt once makes it more competitive, like if you combined hardcore minecraft and wordle. Hardcore wordle.

  • asaix 1 day ago
    Pretty cool idea. I think a calendar based UI to go through the archives would be more user friendly than what you have right now.
    • pompomsheep 1 day ago
      Yeah for sure I agree just kept it simple for now but will improve if people like it
  • redbell 21 hours ago
    Lovely game indeed!

    Spoiler alert ahead: unethical way to win that needs to be fixed.

    Play in incognito mode and when you lose, you already know the word(s). Restart the browser and you are ready to play again, instantly.

  • wuhhh 13 hours ago
    I’ve been playing Zanagrams every day, love it and love this new one too, keep em coming!
  • Omnipresent 18 hours ago
    Mind sharing some metrics (time it took you ...tokens etc) and the approach you took? Did you break it up by module? Share some prompts?
  • tobadzistsini 1 day ago
    Using an android phone with Firefox and when I hit word #13 with 7 letters, I was unable to scroll to the right to see a hidden letter. I switched to landscape and the bottom three letters were not available not was I able to scroll down to tap them.
  • jefozabuss 1 day ago
    I think loading the big wordlist (279496 words as of now) is a waste of bandwidth as you only need to load permutations of the words in the selected challenge (e.g. you don't need "ABANDONEES" if you don't have a word with those letters).
    • pompomsheep 1 day ago
      Very true and it's a bit lazy.

      I'm load a short wordlist first and then the longer version async so it doesn't really affect how long until you can start playing.

      Waste of bandwidth is true. Cloudflare pages hates me

      • DamnInteresting 1 day ago
        One thing you can do is store a word profile in your database, which is a string of all of the letters in the word in alphabetical order. So the word profile for 'apple' is 'aelpp'. Then you can just include all of the words that match the profiles of the real words. For example, 'quiet' and 'quite' both have the profile 'eiqtu'.
  • luplex 10 hours ago
    very fun to feel how a word with many repeatead letters is really much easier to spot, because the necessary search algorithm is just that much faster!
  • telecuda 18 hours ago
    Just my opinion — don’t change anything. I got to 9 words, had fun, will try again tomorrow. Simplicity and urgency win
  • curiousObject 1 day ago
    This a good game. It’s fun, simple and quick. It’s self explanatory and clear what you need to do.

    The UI is almost perfect, it’s seamless on mobile and desktop.

    I made some criticism in other comments therefore I also wanted to make a comment saying what I liked.

  • Vinnl 1 day ago
    This is fun! Could use a short "how it works" blurb on the landing page though :)
    • pompomsheep 1 day ago
      Thanks! I thought it was fun to throw people straight into the game without instructions but you think it too unclear?
      • Vinnl 1 day ago
        I did get the first one straight away, so it's not too unclear, but it did induce a short moment of panic, which I'm not sure I'd categorise as fun :P
  • p2detar 1 day ago
    Love the sleek UI.

    Forgive the shameless plug. Here is my word game which only features words from programming and compsci.

    https://7coderwords.kenamick.com

  • kownse 13 hours ago
    Really enjoyed playing this! It's such a compact and fun little game. It might be quite a challenge for non-native English speakers, but that's all part of the fun.
  • xpct 1 day ago
    Wow I suck! Played today's and a few others, and got ~4-6/18. I like the timer.

    For 4 letters it's enough time to guess, but I have no idea what they mean: 'Doby', 'Etas'

  • LordOmlette 1 day ago
    Beautifully done! Simple, elegant, and how in the unholy hell do I not know how to spell "photo"??

    I anticipate the NY Times will buy you out and I am very jealous

    • rzzzt 1 day ago
      I guessed HOPTO and PHOOT but none of them worked unfortunately
  • willtemperley 1 day ago
    Cool. I wish I could choose British English as an option though, I failed to get words like Humor or Color because they’re just not in my lexiy.
  • Retr0id 1 day ago
    I failed on the last one, I wish I could've gone into "extra time" to keep guessing even if it didn't contribute to my score.
  • jll29 1 day ago
    Very cool. As a linguist (not a native English speaker, but highly trained), I love it a lot.

    Love the pressure due to the timer, and the best aid to help is say it aloud.

  • seabass 1 day ago
    It’d be fun to get to try all the words. Maybe finishing the whole game as fast as possible could be the goal, rather than hitting 30s per word?
  • littlekey 1 day ago
    Great little game, thanks! I found I'm terrible at the vowel heavy words like audio and ideal, interesting.
  • MarchApril 16 hours ago
    I am getting consistently gobsmacked by the 5-letter entries.
  • timonoko 9 hours ago
    Know 6 languages and you will never get anything right. Search space too large.
  • maccard 1 day ago
    I like the time based ness. 30 seconds is plenty of time and one run a day is a nice change of pace from never ending feeds.

    Good job, I got 15/18

  • AndyGriff 10 hours ago
    Love this game. Addictive and challenging even for a native English speaker.
  • nonethewiser 1 day ago
    Whats a good strategy for when you just don’t see it? Trying to think of a way to make incremental progress.
  • Z4cki 9 hours ago
    This is super cool game!
  • HelloUsername 1 day ago
    When I didn't know the word I just mashed the given letters on the keyboard randomly, sometimes I got lucky with it
    • criddell 1 day ago
      Maybe the game should limit the number of tries per word?
  • semiquaver 1 day ago
    iPhone bug: double tapping on a letter zooms in the viewport with no way to zoom back out, permanently breaking the page.
  • nathell 1 day ago
    Could I have the source code so I can plug in the Polish word list? It would make a great training app for Scrabble.
    • pompomsheep 1 day ago
      Yeah its just the single index.html file feel free to download it and adapt
    • pocksuppet 1 day ago
      It's unobfuscated. Right click, view source, there it is.
    • jdthedisciple 1 day ago
      You could also probably one-shot your own version of this using any SOTA LLM, it's not terribly complicated (but a nice game idea!).
    • binary0010 1 day ago
      Just one shot in Claude if you have it or deepseek flash for free.
  • andy_does_code 1 day ago
    This is really fun, love the idea! I agree with the others, a chill/practice mode would be great.
  • love0972 1 day ago
    I haven’t been able to post anything at all, so I don’t even know what it’s like to make a post.
  • h2aichat 1 day ago
    It is harder when english is not your first language. It's fun!
  • naaqq 11 hours ago
    just got 2/18, not a native english speaker, hard for me.
  • nwsm 1 day ago
    Fun! But disappointing if you lose early. Maybe let the player continue after failing and showing a final score out of 18.
  • gjm11 1 day ago
    Some thoughts about the timer, since it's what everyone wants to talk about :-) --

    I find that with things like this my distribution of times is extremely uneven: I get most words in a few seconds, but every now and then one comes along that for whatever reason my brain doesn't want to see and then it takes much longer. (And if that "much longer" is over the 30-second limit, too bad, I lose.)

    And something about this makes playing with the timer annoying for me: I feel some combination of "surely I should get some credit for getting all those others so much quicker than the timer allows" and "oh, come on, that was just unlucky and doesn't reflect what I can generally do".

    (I am not claiming that it's right to feel anything like that. Just that I do and I suspect I'm not alone.)

    I wonder about a mechanic like this: the timer starts at 30 seconds; when you solve a word, rather than resetting to 30 seconds the timer increments by 10 seconds. So if you're solving in <10s on average then (at least after the first few, easier, words) you can afford to have the occasional brain failure without getting thrown out of the game. And your overall performance depends on how well you do on all the words, not how you do on the single worst one.

    (I agree with others that there should also be a no-timer mode for those who just don't want to feel tested and/or stressed in that way.)

  • gwbas1c 1 day ago
    Made it to 9 and then time ran out... I wish it showed me the word that I got stuck on! Argh!!!
  • mailship 1 day ago
    Man, got something interesting and FUN on HN after a long time, LOVED IT
  • npodbielski 6 hours ago
    Really hard game for someone that is non native. Or maybe I am just at scrabbles?
  • XUEYANZ 1 day ago
    nice game to start my day. a refresh button to reorder the letter would be great.
  • minikomi 21 hours ago
    I think it might be fun if the words told a story
  • mmanfrin 1 day ago
    3rd word it asked of me was 'BAITH' which is crazy business.
  • katemaster009 9 hours ago
    sometimes the simplest ones are the best
  • blt 1 day ago
    UI does not register quick taps on iphone 15p duckduckgo browser
  • maerF0x0 1 day ago
    This is so much more fun than those dumb word games on linkedin
  • timothymwiti 1 day ago
    That was really fun. Made it to 16/18. Thank you popmpomsheep.
  • upmind 1 day ago
    what made you go with 18?
    • drcongo 1 day ago
      14 was taken.
      • giancarlostoro 1 day ago
        I see what you did there. I did a double take when I saw this on the front page of HN.

        https://en.wikipedia.org/wiki/Fourteen_Words

        • saghm 14 hours ago
          Same, I momentarily didn't trust my recollection of what the gross number of words was and got concerned
        • pompomsheep 1 day ago
          Haha I've never heard of this but lucky i went with 18
          • giancarlostoro 1 day ago
            I'm equally laughing because I remember a coding snafu I ran into once, where we were aggressively filtering out "1488" turns out someone finally joined and "1488" was part of their user ID (auto-increment field!), and we realized maybe we shouldn't be checking the auto-increment field, not sure if it was me being too aggressive and not thinking about it, or another developer, but I did laugh once I figured out why that one user was unable to use half of the web app. This was for a gaming community based project, we had a lot of trolls come and go, and they would definitely shove these sorts of references in their usernames, and anywhere else you had custom user input.

            The internet is a magical place.

          • pizzafeelsright 1 day ago
            in good faith, you went with a number.

            had it been 14 you would have a torrent of ill will where no excuse or response would have been sufficient in the minds of those who fail at life.

            We must secure equal forgiveness for the people and the future inadvertent online mistakes.

            • giancarlostoro 1 day ago
              We must secure Hacker News from low quality commentary and ensure insightful future discussions.
    • falcor84 1 day ago
      Not the parent, but I just checked and it seems that all $iwords.com are taken for i<18
    • Retr0id 1 day ago
      It's the standard number of holes in a golf course
  • mkrecny 1 day ago
    one thing I noticed playing this:

    way easier with fingers on the keyboard (vs selecting characters with mouse)

    just typing out seemingly possible words per muscle memory / subconscious impulse

  • orliesaurus 1 day ago
    Fun, that's it. New addiction after daily wordle unlocked
  • docheinestages 1 day ago
    This could be a cool captcha challenge (without the timer).
    • addandsubtract 1 day ago
      That's not how captchas work...
      • docheinestages 1 day ago
        Please enlighten me on how they work. My understanding is that captchas usually either involve challenges for humans or require proof of work (some computation). I found the idea of this game along the lines of a human challenge.
        • magneticnorth 1 day ago
          Captchas are usually used to separate humans and bots, typically with something a human can solve but a bot cannot. A bot would have no trouble at all with this game.
          • KomoD 9 hours ago
            A bot will have no problem with the current captchas either. They're trivial to solve.
          • docheinestages 23 hours ago
            I think humans don't behave the same as bots when playing this game.
  • quasiperfectus 1 day ago
    Embarrassed of where I failed (#8). Very cool game though!
    • saghm 14 hours ago
      I got to 12 on the puzzle yesterday I think and I figured " okay, I might as well finish one" and started going back day by day in the archive..it took me almost a full month's worth to get an 18/18, and I think with only one exception, every single one I lost on felt like I had tried every reasonable combination in the 30 seconds only for me to see the reveal that it was an extremely common word that I was shocked I couldn't come up with.

      My theory is that if there's a small but non-trivial chance for our brains to for some reason fail to recognize a word, stringing together enough of them in a row will end up causing most people to suddenly have that moment out of nowhere. It kind of reminded me of that episode of Friends with the bit about writing down all 50 states in a certain amount of time; perfect consistency even for things we know well can sometimes be surprisingly hard!

    • al_borland 1 day ago
      If it makes you feel better, I failed on #3. In my defense, I'm running on 2 hours of sleep.
    • magneticnorth 1 day ago
      I failed on number 11, which put me in the top 20%. It's a tough game!
  • spaceman_2020 1 day ago
    Damn fun and challenging

    Congrats! This looks like a daily one for me

  • eranation 1 day ago
    Nicely done. A shuffle letters button would be nice.
  • neogodless 1 day ago
    But how do I learn the word I missed?!
  • unbalancedevh 1 day ago
    This is like the on-line game Text Twist.
  • mritchie712 1 day ago
    great game, what do you think of adding shuffle?
  • xeyownt 13 hours ago
    Love it!
  • geoffbp 16 hours ago
    Nice game :)
  • linhns 1 day ago
    Shuffle button needed.
  • mclanett 23 hours ago
    Surprisingly fun!
  • aosmith 1 day ago
    Nice, this is pretty fun!
  • wbnns 1 day ago
    Great game, well done
  • jmkni 1 day ago
    Ha fun little game :)
  • hrdwdmrbl 20 hours ago
    • hrdwdmrbl 20 hours ago
      I had to know what the answer "corner" turned out to be
  • robrain 14 hours ago
    Relaxed mode please. Also “HEARDS” - in what language is that an acceptable word?
  • keepamovin 1 day ago
    Damn got to 13.
  • C4sual 1 day ago
    5/18
  • akkad33 1 day ago
    Great game.
  • jzer0cool 1 day ago
    M-E-T-I-R
  • system2 1 day ago
    It should be point based and go to the next word instead of killing the game.
  • woodpanel 1 day ago
    Non-native speaker here: really really hard, never make it past 13/18
  • cschep 23 hours ago
    keyboard input please!
  • arnab777 1 day ago
    timer removed should be better
  • mudil 1 day ago
    I played three games, and every time the third word for me was difficult. I bet I am not alone. Not sure it's a game I want to return to just for two first words.
  • yayamao 22 hours ago
    hard and addictive
  • EGreg 1 day ago
    For some reason it made me think of this right away: https://en.wikipedia.org/wiki/Fourteen_Words
  • gigatexal 1 day ago
    Fun game!

    I got stuck on the word corner of all words. Ugh

  • chadgpt3 1 day ago
    LAMER is a real word and COLOR is not.
  • stavros 1 day ago
    I lost on the third word because I couldn't for the life of me figure out what it was, and then I restarted and got to the 18th. I'd look at the letters and just know which word it was, it was pretty odd how hard I found it the first time around versus how easy it was the second.

    I'm normally terrible at anagrams.

  • jhalloran 1 day ago
    wow, addictive
  • abcd_f 1 day ago
    "Baith" ? That's a pretty niche word I'd say.
    • pompomsheep 1 day ago
      This was habit but baith was accepted as well
  • rizsyed1 1 day ago
    This is a lot of fun lol. Well done!
  • tefkah 1 day ago
    holy shit this is hard
  • Calazon 1 day ago
    [dead]
  • swordlucky666 1 day ago
    [dead]
  • runjake 1 day ago
    [flagged]
    • jtsnow 1 day ago
      Hardly dangerous. The same disclaimer put on the Anti-Defamation League website applies here:

      > All the symbols depicted here must be evaluated in the context in which they appear. Few symbols represent just one idea or are used exclusively by one group. For example, 100% is often used as an amount or an expression and it is also used by some by some white supremacists as shorthand for "100% white."

    • veltas 16 hours ago
      Which would be a problem if it was called "14 words".
    • volkk 1 day ago
      i've literally never heard of this, but great to pollute my brain with more of this bs.

      serious question: if the majority aren't "in the know" and some minority is, and the game has literally nothing to do with sending any sekrut messages, who cares? like, is a white nationalist sitting here on HN, playing this game over a coffee and thinks, "heh, sick this is 4 numbers away from the callsign"

      • johndough 1 day ago
        If an uneducated acquaintance of yours was about to name their newborn child "Adolf", would you interject that this name might not be such a great idea?
        • pohl 1 day ago
          Absolutely, it’s an act of kindness to loop them in. And if an eavesdropper complains about it I’d be super suspicious.
        • volkk 1 day ago
          there's a big difference between Adolf and whatever esoteric garbage this is
          • runjake 1 day ago
            This "esoteric" garbage is the catchphrase of white nationalists globally.

            So it's about as esoteric as white nationalism is. For example, members of the current US administration know it/believe it.

          • pohl 1 day ago
            Not sure where you’re from but it’s not esoteric at all. Here in the US our current administration is constantly vice-signaling to white supremacists to maintain them as a political base, and uses myriad similar winks to do it. One example: in 2020 the Trump campaign ran Facebook ads featuring an inverted red triangle. The opening sentence was 14 words long. They ran the ad 88 times. It’s ok to choose to be ignorant of the implications, but it’s better to maintain situational awareness.

            (I’m not saying the game needs to change its name.)

        • therealdrag0 1 day ago
          https://www.imdb.com/title/tt2179121/

          But you gotta admit it’s strange that some mass murders are off limits but not others. Joseph, mao, osama. It’s mostly about preexisting popularity.

    • jersmtpd 1 day ago
      What is your point with this comment?

      Do you think this cute little word game is white nationalist? Do white nationalists have claim on all "(number) words" names?

  • neuroticnews25 1 day ago
    [flagged]
    • shruggedatlas 1 day ago
      Skill issue
    • jaffa2 1 day ago
      haha yes. I got 2 and it said come back in 9hours. LOL. Ain't nobody got time for that.
    • tantalor 1 day ago
      lol
  • lisper 1 day ago
    You should take a look at this:

    https://www.uptoplay.net/wordiest-online-game/com.concretero...

    Very similar in spirit, but IMHO a lot more enjoyable than your version. It's untimed which takes the pressure off, but still a challenge because there are multiple potentially correct answers.

    The on-line version doesn't seem to be working, and I don't have an android device so I can't tell if the app is still working either. But I ran this on my nexus 7 for years until it died. It was one of my favorite on-line games. I would happily pay someone to port it to ios.