16 comments

  • allenu 6 hours ago
    I like the clean design of the landing page. I downloaded it and started the app and it needs an OBJ file to even do anything, so I wasn't able to play with it at all.

    It would be cool if it included sample OBJ files to entice me to find my own later. Otherwise I feel like I just hit a wall immediately in the app will probably not try it again.

    • 1-more 5 hours ago
      The way I tested was search Thingiverse for "angular" and download an STL, then convert it online to an OBJ on the first search result for "stl to obj"

      Specifically I tried this rook from this chess set. https://www.thingiverse.com/thing:5994219/files

      Sadly, some of the crenelations on top of it are just cubes with 2 sides missing that would be impossible to attach to the folded up rook. I imagine there is a ton of loss between a file for a 3D printer, a random convert to Obj with no settings, and this net maker, so I'm not unsympathetic to the problem. It's just that this is a printout that would not be foldable into something useful.

  • dnpls 7 hours ago
    • detritus 5 hours ago
      So weird for me to see this popup now on HN as I happened to dig through an old downloads folder a few minutes ago and saw an install file for Pepakura (13/11/2014), and wondered where that sort of thing had ended up... .
    • aziaziazi 5 hours ago
      But for Mac! I fonder the difference of the free and paid version through.
      • fabianmg 3 hours ago
        You can put "for Mac" in a turd and it'll reach front page in a day.
        • khazhoux 2 hours ago
          Doubly so if the app looks like it works well and would be interesting to HN readers!
    • moralestapia 6 hours ago
      No!

      This one is called Unfolder, it's a different app, made by a different person, etc...

      More than one app per category can exist, and that's good!

  • dagmx 36 minutes ago
    It would be cool if this used ModelIO to do the 3D model loading. It supports a ton of formats which would ease the workflow of asset import.

    You’d get STL, Alembic, USD, PLY support in addition to the OBJ.

  • avidiax 1 hour ago
    What's the usual production method for the final model?

    Do you need cardstock and a cricut machine? Or a laser cutter?

    How do you align artwork on the object?

  • davebranton 4 hours ago
    I wrote something like this for windows 20 years ago, a friend of mine used it to make some cutout models for an art exhibition.

    It's an interesting problem to try to solve. Anything but the simplest model requires more than one cutout, which you then (in my app at least) have to position by hand onto sheets of paper for printing. Performing the unfold to minimise the number of separate sections was not something I even attempted.

  • KaiserPro 5 hours ago
    Oooo this might be useful for doing geometry unwrapping for laser cutting
  • constantlm 5 hours ago
    This is great - reminds me of the golden age of cool little MacOS apps
  • Aurornis 5 hours ago
    This is really cool.

    As someone who is not into papercraft I'm intrigued, but it feels like it's not for me. If the app was advertised as having a small selection of simple models to get started with, people in my position might be more interested in trying it out.

  • ge96 4 hours ago
    I remember something like this was huge for rc planes 10-20 years ago as you could then make a plane out of thin bendable foam

    You'd make a 3D model from 3-views then use something like this to unfold it

  • plumeria 3 hours ago
    Beautiful landing page. I wonder if it uses the OCCT unfolding algorithms or something similar under the hood?
    • wizzledonker 2 hours ago
      Slightly unrelated: are the OCCT unfolding components a paid add on or included in the open source distribution?
  • MengerSponge 3 hours ago
    This is lovely and very slick, but you can get equivalent results for $0 with Blender and Export Paper Model.

    That has the benefit of letting you create/edit/export the model in a single application instance in a single workflow that is easy with practice.

  • shooshx 3 hours ago
    Why is this not a web page?
  • matzie 4 hours ago
    Unfolder? But I barely even know her! Jk, awesome project tho! Makes me wanna make cool packaging for products
  • hybirdss 4 hours ago
    What a fantastic idea. Developers who enable others to create art are artists in their own right!
    • amelius 3 hours ago
      Good artists enable others, great artists enable only Apple users.
  • ElijahLynn 7 hours ago
    Mac only. Is there any reason this couldn't be a web app? And seems pretty restrictive to just have one platform, a desktop Mac.
    • dwb 6 hours ago
      If I built a Mac app, the reason would be that I use a Mac, as do a lot of other people, and native apps are a lot more pleasant than non-native apps. I don't really understand why it's "restrictive"? There is no restriction happening.
    • hbn 5 hours ago
      The author had to decide between making something excellent for some people or mediocre for everyone, and chose the former
    • aziaziazi 4 hours ago
      You may use Pepakura if you’re running windows. Not sure if a web or linux alternative exist.
    • joemi 6 hours ago
      The same could be said about pretty much _any_ software.
  • virtualritz 3 hours ago
    You can vibe code an app like this, relying on OBJ import (no editing apart from cutting/opening constraints), in possibly half a day.

    If you doubt me, take, me up on it.

    Sure, I have 35 years of experiences writing computer graphics code but I am certain I would just need to provide functional description input to Claude or Codex for this.

    Zero architecture or deep 3D know-how.

    The only challenge/interesting part is what happens with non-planar polygons (>3 vertices). I.e. deciding if they can be unrolled (approximated with a cylindrical or conical surface enough to 'work' when cut from paper that does not stretch).

    You can alleviate this problem completely by always triangulating befor calculating any unfolding solution ofc (and get zero curved surfaces in the resulting paper model thusly).

    The rest is rather trivial.

    I'm not saying this isn't great, I just don't understand how you could ask people to pay for it, in early 2026.

    • ndrsgrrr 1 hour ago
      I can tell that is not trivial. I like to design papercrafts with my kids, and I use Blender but always wanted something on par with Pepakura but for Linux, so I decided to use Claude to build something similar. Furthermore, I started suggesting the Java/JavaFX stack because it is easier for me than JS, but I couldn't even create an STL viewer, so I let Claude decide the tech stack. It chose web/react/etc. (no surprise), the STL was loaded and presented as expected, the unfolding process was harder, and finally I gave up. Claude couldn't figure out by itself the best algorithm; the results were always wrong, and unfolding was just the first feature I wanted. My conclusion is that this is not the kind of application that can be easily resolved with vibecoding; the approach must be different, maybe AI assisting specific building parts to someone who knows exactly how the result should be with low-level detail.
    • teaearlgraycold 2 hours ago
      No you should vibe code an app like this and prove yourself. Then see if people actually use it.